POV-Ray : Newsgroups : povray.newusers : Can't Access Certain Commands in Tools : Re: Can't Access Certain Commands in Tools Server Time
30 Jul 2024 20:29:02 EDT (-0400)
  Re: Can't Access Certain Commands in Tools  
From: CFM
Date: 24 May 2004 13:10:00
Message: <web.40b22b6e27c58a6aadee2da00@news.povray.org>
> Yes. POV-Ray can't place anything into a single file. There is no version
> that I know of that can or does do so. It is intended only to generate
> each separate 'frame', requiring you to connect them all together in a
> movie.
>
> Don't worry about secluding the images. You could copy them all into a
> separate folder if you want, but it isn't necessary. The one merely
> called 'clockdemo.bmp' may be a problem though. In general if the image
> doesn't have a number, then it is a 'still' image, not part of an
> animation. What likely happened is that you ran clockdemo.pov without
> animation turn on, so POV-Ray generated a single still image from it.
> This image is "identical" to clockdemo00. This will be a problem when you
> run TMPGEnc, since that program looks for 'all' files that start with a
> name + numbers. The result will be:
>
> clockdemo.bmp
> clockdemo00.bmp
> clockdemo01.bmp
> ...
>
> In other words, it will incorrectly believe that the one without any
> number is the 'first' frame in the animation, even though it is actually
> a duplicate of clockdemo00.bmp. So, unless you move all the rest of them
> into a separate folder, you will need to delete the one that only shows
> 'clockdemo', with no numbers.
>
> Now, when TMPGEnc loads and you pick a movie type is will ask you:
>
> Video File:                    [Browse...] <- click this button
> Audio File:                    [Browse...]
>
> Select 'clockdemo00.bmp' from the folder with all the images in it.
> TMPGEnc will automatically shorten it to 'clockdemo.bmp', so when it is
> making the movie, it will first look for 'clockdemo.bmp, then
> 'clockdemo00.bmp' and so on, until it runs out of files with that name.
> Basically it is asking you for either a) an existing movie file to import
> or b) the first 'frame' of a series of numbered images to make into one,
> which is what you are trying to do. ;) Don't bother with the audio
> option, it will automatically set that to the same file(s), unless you
> specifically need to use one. Click "next" until you get to a page that
> asks for the "Output File:". The other pages have a bunch of setting that
> only an expert will likely know how to manage. At this point you can
> change where it will place the file or the name it is going to use, just
> make sure it has the right extension (.mpg for normal movies or .m2v +
> .wav) for DVD).
>
> By default it will put the finished movie in the same place as the images
> used to make it, so you can probably leave this alone to and just click
> the "OK" button. It will them tell you that 'clockdemo.mpg does not
> exist' (or something similar) and ask you if it should create it. Click
> OK. It should then pop to a screen that will show frames being loaded and
> put into the file. This screen will also show the Input, Audio and Output
> files it is using. Just sit back and watch it build the file. Once the it
> shows 100%, your movie is finished. ;)
>
> You can also use the Setting button and other options on this page to
> fiddle with how the movie is made, but all this stuff is automatically
> set by the wizard, which is generally good enough, unless you know what
> you are doing. In any case, now all you need to do is open up the new
> clockdemo.mpg file in your favorite player and watch the animation. ;) Is
> is going to be short though, it takes a lot more images to make something
> that runs for any length of time. The pentmap.pov demo (assuming they
> didn't rename it. My own copy of clockdemo is called clockd, so they may
> have renamed some of the files) has 300 images in is and is only 1 minute
> in length. The clockdemo will be 0.4 seconds in length. lol
>
> Clockdemo is only intended to give a basic example of how animation
> works, not a full length animation. In fact, the longest animation of any
> of them is Life.pov at 1 minute, 40 seconds. The rest are on average only
> about 12 seconds in length.
>
> --
> void main () {

>     call functional_code()
>   else
>     call crash_windows();
> }
Well, I went to the TMPGEnc file, and went to the Select Source File window,
clicked the browse button next to the Video File box, and entered
clockdemo00 into the open box. I clicked Open, but got an error window
saying, "Invalid Video Source." What did I miss?


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